With the announcement of Everquest Next this weekend, I have been thinking a lot about how MMOs handle gender presentation in their character designs. Not that I don’t think a lot about this anyways, but I have been thinking about it in the context of how I really want to see a next gen MMO handle character design and customization. Character customization in games has always run the gamut from single player games like God of War with a single protagonist with a defined appearance and personality playing through a predetermined story line to games like SPORE where the player literally creates the character by taking them through the evolutionary path from single celled organisms to inter stellar system civilizations. For MMOs though, it’s all about creating you, or at least an avatar or character you dreamt up, and playing them within the world the game designers have built. That’s their bread and butter. All the raids, gear drops, quests, and class balancing that they’re always going on about are all just in service to that one idea: getting you, or the character you want to play, into their game world.

They said they were going to give you the choice between bikini armor and full coverage armor and maybe they will. But experience from every other game says this will not end well.
But what happens when the game design limits the player on who they’re allowed to be?
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